On the other hand, the gains on DX12 The Division seems to be lost on the DX11 Wildlands test. Actual gameplay feels like the previous driver, or even a hair smoother. This new driver seems to increase performance a tiny bit on The Division.
Plus the new Game Ready features, bug fixes, and new G-Sync compatible monitors. While the average FPS on FarCry5 is more or less the same than the previous drivers, the lower frame times have been improved by quite a lot. The 1903 May update has been available to the public only for a few days, and I want to wait a couple of weeks so the initial issues can be ironed out by Microsoft before updating. Unless explicitly stated otherwise, all the games are run in borderless windowed mode, and tested using their own benchmarking tools. For driver 416.34 and older versions the PC had 8GB of ram.
Perceived smoothness during actual gameplay feels in line with the previous driver. Given the big list of security fixes included and the performance stability, I’m recommending this driver for any Pascal user which already jumped to the 4xx driver branch. I must say too that The Division 2 Open Beta is running great with this new drivers (which hopefully will replace TD1 as the DX12 benchmark as soon as it’s released on March 15th). Arkham Knight follows the same trend as the other games.
Like the previous one, if you are running the Insider Preview of Windows 10 v1903, then probably you should install the new driver. I’m still curious about the performance of this new driver branch under Windows 10 v1903, but we will have to keep waiting until Microsoft makes the new May Update available to the general public. If you are on Pascal and already updated to the 430 driver branch, this new driver seems safe, stable and brings some improvements to FarCry5.
Real-World Device Manager Systems Examined
New driver have nevertheless a very interesting fix for Apex Legends, and also Game Ready optimizations for this same title. Speaking about Performance, this driver seems neutral for Pascal owners. DX12 performance on The Division using Pascal is largely unchanged. Perceived smoothness during gameplay is also identical to 419.17. Averages might be a hair lower, but well within the error margin, and the Frame Times are more or less on the same values.
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Given that that 419.67 gave some small improvements to this game, the results in this one are good too. This driver has a nice bug fix for Wildlands though, which caused some crashes in the game when opening the inventory menu https://rocketdrivers.com/manufacturers/epson. If you are running the Insider preview of Windows 10 v1903, then probably you should install the new driver right away, as the previous driver betas for that OS had some nasty memory leaks. The official public release should be still a few weeks away in the best case, so maybe nVidia could release yet another driver revision meanwhile.
I have provided info on the PC used for the benchmarks, the games tested, the methodology and tools. If you prefer jumping directly to the tests, use the links below.
It’s not much, and may be within the error margin of the test, but the trend seems consistent. Monster Hunter World shows a small decrease in the average FPS numbers , yet the lower 1% FPS and Frame Times are a bit better. Once again, seems DX12 performance is stable or even a tiny bit better than the previous driver. It’s not by much, and may be within the error margin of the test, but the trend seems consistent. 418.91 provides the optimal gaming experience in this game when using DLSS and Ray Tracing.
Frame times are maybe a tiny bit worse, but nothing to worry about. Unless you happen to find a specific bug or performance regression on a specific game, this one seems a solid choice for those already on the 4xx Driver Branch.